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NGSS*4th GradePhysical Science

4-PS4-3: Sending Information with Patterns

Also called NGSS 4-PS4-3 · Topic: Waves · Physical Science

The Official Wording

Generate and compare multiple solutions that use patterns to transfer information.

Clarification statement: Examples of solutions could include drums sending coded information through sound waves, using a grid of 1’s and 0’s representing black and white to send information about a picture, and using Morse code to send text.

NGSS Lead States, 2013 · Read it on nextgenscience.org · checked October 15, 2026

What 4-PS4-3 Means in Plain English

Fourth graders invent and compare different ways to send a message using a pattern. They might tap a drum code, flash a light, or turn a picture into a grid of ones and zeros, then judge which method is fastest and makes the fewest mistakes.

This is an engineering standard, so students set criteria and test their codes rather than learning how phones or computers work inside. It uses wave ideas from 4-PS4-1 and leads to middle school work on digital signals (MS-PS4-3).

4-PS4-3 I Can Statements

  • I can invent a code that uses a pattern to send a message.
  • I can compare two codes for speed and accuracy.
  • I can explain why a code needs rules both sides know.

4-PS4-3 Worked Example

A design challenge a class can run across the room: send a simple picture to a partner who cannot see it.

The Question

Which code sends a 5 by 5 picture across the room fastest with the fewest errors?

Set It Up: Two 5 by 5 grids per pair, a pencil, a timer, red and white cards, and a small picture made by filling in squares.

Sending a picture code across the room
SenderRed cardTimer5 by 5 gridReceiverRed 1, white 0
What Students Do
  1. Agree on the rules: filled square is 1, empty is 0, read left to right, top row first.Code key written down
  2. Code A: the sender claps for 1 and stays silent for one beat for 0.25 beats, partner fills squares
  3. Code B: the sender raises a red card for 1 and a white card for 0.25 card flips
  4. Time each code and count wrong squares when the two grids are compared.Claps: 75 seconds, 4 wrong. Cards: 50 seconds, 0 wrong
  5. Improve the weaker code by giving 0 its own sound, a stomp, and test again.Claps and stomps: 1 wrong
What They Find

The card code was faster and more accurate, and the clap code improved once every square got its own signal.

Why it works: Any repeating pattern can carry information if sender and receiver share the rules, and a clear signal for every part cuts down errors.

Common Mistakes with 4-PS4-3

Forgetting to share the rules

The receiver fills the grid starting from the bottom row

Try this: Write the code key before sending: what each signal means and where to start reading. Both partners need the same rules.

Judging only by speed

“Ours won because it was fastest!”

Try this: Compare codes on every criterion you set. A fast code that garbles the picture fails, so count errors as well as seconds.

Using silence as a signal

Long pauses that the receiver miscounts

Try this: Give every symbol its own signal, like one clap for 1 and one stomp for 0, so no square gets skipped.

Where 4-PS4-3 Fits

Practice 4-PS4-3

Graph Paper GeneratorFree ToolPrint blank grids so every pair can draw, send and decode its own pixel pictures.Large squaresCentimeter grid
Open

Quick Check

  1. What do sender and receiver both need before sending a coded message?
  2. In a picture code, a filled square is 1. What does 0 mean?
  3. Why might a light code work better than a sound code in a noisy room?

4-PS4-3: Other Names

4-PS4-3NGSS 4-PS4-3Coding information with patternsInformation transfer

Official wording from NGSS Lead States. 2013. Next Generation Science Standards: For States, By States. Washington, DC: The National Academies Press. The plain-English lines and everything else on this page are EMStudio’s own explanations, written beside the official wording. They are not part of the standards.

*NGSS is a registered trademark of WestEd. Neither WestEd nor the lead states and partners that developed the Next Generation Science Standards were involved in the production of this product, and do not endorse it.