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Escape Room: a sticker of a golden padlock with a numbered combination dial

Classroom Escape Room Game

Teams solve a chain of puzzles, and each answer is a code that opens the next clue. Crack the final lock before time runs out.

  • Teams of 3 to 5
  • 30 to 45 min
  • Puzzles, envelopes or a lockbox, a timer
  • 3rd to 12th grade
  • Lively
One page with all five steps

How to Play

5 steps
  1. Escape Room, step 1: Build the puzzles

    Build the puzzles

    Write four or five review puzzles whose answers make number or word codes.

  2. Escape Room, step 2: Lock the clues

    Lock the clues

    Put each next clue in an envelope or box that the previous code opens.

  3. Escape Room, step 3: Start the clock

    Start the clock

    Give each team the first puzzle and start a 30-minute timer.

  4. Escape Room, step 4: Crack each code

    Crack each code

    Teams solve, check their code with you, and get the next clue.

  5. Escape Room, step 5: Escape

    Escape

    The first team to open the final lock escapes.

Ways to Change It Up

  • Paper LocksUse numbered envelopes instead of real locks.
  • Hint CardsGive each team two hint cards to spend.

Play It With

Coming SoonPickers & Groups

Group Generator

Split a class into random or balanced groups in one click.

K to Grade 12
Makes the teams

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Escape Room Questions

Plan the Game into the Week

Drop a game into any lesson plan in EMStudio, with the rules attached. Free to start.

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Checked by a teacher